Built upon the writings and genre of Cosmic Horror established in literary history by the work of H.P Lovecraft, Murrow is an isometric detective computer role-playing videogame that explores themes of grief, trauma, existential depression and despair. The theming of the game was chosen as it allows a deep nuanced exploration of the concept of existential suffering through a lens of horror fiction, as well as the fact that role-playing games allow for a deeper immersion and connection with the world and characters.
Communication Design
Built upon the writings and genre of Cosmic Horror established in literary history by the work of H.P Lovecraft, Murrow is an isometric detective computer role-playing videogame that explores themes of grief, trauma, existential depression and despair. The theming of the game was chosen as it allows a deep nuanced exploration of the concept of existential suffering through a lens of horror fiction, as well as the fact that role-playing games allow for a deeper immersion and connection with the world and characters.
The voyage to Murrow upon The Presage.
Arriving at the Harbor.
Tackling combat against a Yognaroth.
Overworld map screen.
In-depth skill system utilized throughout challenges in the game.
Inventory management and stat displays.
Henderson, the veteran Coast Guardsman.
Douglas, the hardened F.B.I agent.
Murrow, the tragic figurehead of the island.
Freya, the mourning victim.
The Apotamkin, vicious shark-like predators.
Carcosan Watchers, unassuming horrors.
The Cipelahq, a beautiful butterfly owl.
Engaorri, the island’s truth revealed.